art think,ing

starting things - #1

7/7/25


I figured I should start this so it is started off. And so that's what this one's about: STARTING THINGS.
 Starting things is hard because it will lead to either commitment or failure, both true and bad ways of understanding it. A true and good way of thinking about it is that nothing gets done until you get things done. Everything ever had to be started at some point and wasted time is only wasted if you're doing nothing with it. If you try and fail, you learn, + not every failure is so extreme like that. There's often some nugget of win in the Ls.
 A very apparent example of this fact is this website! I did not know how to do anything to do with this when I started. I just felt like I wanted to do it, so I learned as I went along (the best way to learn, because there's purpose and reward). It's cool to test the waters but it's also cool to jump in sometimes. You don't have to do everything but really, you gotta do something. You want to have lived a life where you've done things sometimes. Mistakes are better than emptiness. -The #coward dies a thousand deaths as they say. Don't be a #coward, be a person like everyone else, and live your life!
 A lot of times there are seemingly infallible reasons for you to not do something. A lot of the time, these reasons are invented and exaggerated by you to remain safely a #coward, without facing the responsibility of your inaction. You can learn to recognise and address this trick. [You don't need to artificially lower your inhibitions (inhibiting your mind, and increasing the risk of genuine bad ideas messing stuff up).] If something is right, you can think it through to the end where the only remaining risks are invented, or an over-weighting of any downsides. At that point you have to just start.
At that point, it helps to start in some sneaky way to where you slip into actually doing it. For example, you could start pre-production and have so much fun you realise you're already deep into doing it, or start a rough draft as a proof of concept which you then redraft and develop into the real thing. These are cool tricks because you can let things fail for real and realise how low-stakes and not a big deal failing is. In fact, 99% of the time you only realise that something was good or bad waay after you're done with it because you're rightly being critical and raising your standards.

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